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vkd3d-shader/glsl: Implement some instructions, part 1

Merged Henri Verbeet requested to merge hverbeet/vkd3d:for_upstream_0 into master
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195 210 vkd3d_string_buffer_release(cache, src->str);
196 211 }
197 212
213 static void shader_glsl_print_cast(struct vkd3d_string_buffer *dst, struct vkd3d_glsl_generator *gen,
  • Giovanni Mascellani approved this merge request

    approved this merge request

  • Author Maintainer

    That's minor, but I would call this a "bitcast", leaving the word "cast" for when the interpreted value is intended to be preserved.

    True, changed.

  • Henri Verbeet approved this merge request

    approved this merge request

  • Henri Verbeet added 5 commits

    added 5 commits

    • ae401846 - vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
    • ab07637e - vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
    • 1d485cc8 - vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
    • c8acf285 - vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
    • f8d403f3 - vkd3d-shader/glsl: Implement VKD3DSIH_AND.

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