wined3d: Handle the opcode specific control shift in the frontend rather than the backend.
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- dlls/wined3d/baseshader.c 3 additions, 3 deletionsdlls/wined3d/baseshader.c
- dlls/wined3d/glsl_shader.c 1 addition, 2 deletionsdlls/wined3d/glsl_shader.c
- dlls/wined3d/wined3d_private.h 0 additions, 4 deletionsdlls/wined3d/wined3d_private.h
- dlls/wined3d/wined3d_private_types.h 2 additions, 2 deletionsdlls/wined3d/wined3d_private_types.h
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