- Apr 15, 2011
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Alexandre Julliard authored
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Alexandre Julliard authored
Also include idle time in kernel time.
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If you really have e.g. multiple draws to the same drawable, this is not enough, and you should use the StrictDrawOrdering registry setting. In the other cases it just slows things down unnecessarily.
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Alexandre Julliard authored
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- Apr 14, 2011
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Alexandre Julliard authored
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Alexandre Julliard authored
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