wined3d: Avoid glBegin() / glEnd() in check_fbo_compat() when possible.
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- dlls/wined3d/directx.c 15 additions, 12 deletionsdlls/wined3d/directx.c
- dlls/wined3d/glsl_shader.c 2 additions, 2 deletionsdlls/wined3d/glsl_shader.c
- dlls/wined3d/utils.c 129 additions, 27 deletionsdlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h 18 additions, 1 deletiondlls/wined3d/wined3d_private.h
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