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Torge Matthies
wine
Commits
0f161dc1
Commit
0f161dc1
authored
15 years ago
by
Henri Verbeet
Committed by
Alexandre Julliard
15 years ago
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wined3d: Remove some unused code.
parent
5b90101e
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dlls/wined3d/wined3d_private.h
+0
-13
0 additions, 13 deletions
dlls/wined3d/wined3d_private.h
with
0 additions
and
13 deletions
dlls/wined3d/wined3d_private.h
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−
13
View file @
0f161dc1
...
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@@ -181,9 +181,6 @@ const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
const
GLenum
magLookup
[
WINED3DTEXF_ANISOTROPIC
+
1
];
const
GLenum
magLookup_noFilter
[
WINED3DTEXF_ANISOTROPIC
+
1
];
extern
const
struct
filter_lookup
filter_lookup_nofilter
;
extern
struct
filter_lookup
filter_lookup
;
/* float_16_to_32() and float_32_to_16() (see implementation in
* surface_base.c) convert 16 bit floats in the FLOAT16 data type
* to standard C floats and vice versa. They do not depend on the encoding
...
...
@@ -1474,12 +1471,6 @@ extern const IWineD3DVtbl IWineD3D_Vtbl;
BOOL
InitAdapters
(
IWineD3DImpl
*
This
);
/* TODO: setup some flags in the registry to enable, disable pbuffer support
(since it will break quite a few things until contexts are managed properly!) */
extern
BOOL
pbuffer_support
;
/* allocate one pbuffer per surface */
extern
BOOL
pbuffer_per_surface
;
/* A helper function that dumps a resource list */
void
dumpResources
(
struct
list
*
list
);
...
...
@@ -1794,10 +1785,6 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DT
BOOL
basetexture_set_dirty
(
IWineD3DBaseTexture
*
iface
,
BOOL
dirty
);
DWORD
basetexture_set_lod
(
IWineD3DBaseTexture
*
iface
,
DWORD
new_lod
);
void
basetexture_unload
(
IWineD3DBaseTexture
*
iface
);
static
inline
void
basetexture_setsrgbcache
(
IWineD3DBaseTexture
*
iface
,
BOOL
srgb
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
This
->
baseTexture
.
is_srgb
=
srgb
;
}
/*****************************************************************************
* IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
...
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