- Apr 10, 2020
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Alexandre Julliard authored
Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Some d3d12 games gate their use of sync interval 0 on support for DXGI_FEATURE_PRESENT_ALLOW_TEARING. Signed-off-by:
Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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In addition to the existing GL_APPLE_ycbcr_422. Core contexts on Mac OS don't advertise GL_APPLE_fence or GL_APPLE_ycbcr_422... but they do have GL_APPLE_flush_render and GL_APPLE_rgb_422. So, go back to using GL_APPLE_flush_render in our OS X detection, and accept GL_APPLE_rgb_422 in addition to GL_APPLE_ycbcr_422. Signed-off-by:
Chip Davis <cdavis@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Chip Davis <cdavis@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Jacek Caban <jacek@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Jeff Smith <whydoubt@gmail.com> Signed-off-by:
Vincent Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zebediah Figura <z.figura12@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zebediah Figura <z.figura12@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zebediah Figura <z.figura12@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zebediah Figura <z.figura12@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Halo: Spartan Strike attempts to discover input devices using rawinput. It expects to be able to open at least one device file with a zero access mask. It does not perform any other operations on the file. Signed-off-by:
Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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GNUTLS_ALPN_SERVER_PRECEDENCE was introduced into 3.5. Signed-off-by:
Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by:
Hans Leidekker <hans@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- Apr 09, 2020
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This fixes searching wow32 binaries, where debuggee search path is different than debugger's. Signed-off-by:
Jacek Caban <jacek@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hans Leidekker <hans@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Lauri Kenttä <lauri.kentta@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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DirectDraw should clip the cursor to the primary monitor only when the cooperative level is DDSCL_EXCLUSIVE. For Direct3D 8, 9 and DXGI, changing display modes shouldn't clip the cursor as tests showed. Signed-off-by:
Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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