- Aug 22, 2012
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- Aug 21, 2012
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Alexandre Julliard authored
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Alexandre Julliard authored
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The ARB shader backend hardcodes some constant-dependent state in the shader itself (e.g. branch taken/not taken). So, we have to make sure to update the selected ARB shader when the application modifies non-float constants.
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- Aug 20, 2012
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