- Mar 22, 2006
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Alexandre Julliard authored
Objects stored in static variables can now be marked when they are created and are automatically cleaned up on exit. This avoids having to export a bunch of close_* functions.
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- Mar 21, 2006
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Add FR_WHOLEWORD to riched20's EM_FINDTEXT and fix a couple small bugs introduced in earlier patches for EM_FINDTEXT. Additional test cases have been added to check for corner cases. Also improve input validation.
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regardless of what type they are. Add a test for this and dump type infos created with CreateDispTypeInfo.
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Added code to examine and display floating point unit status into be_i386.c as info all-regs command.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Start of pooling support for RtlQueueWorkItem. The algorithm implmented is very simple - if there are no free threads, create a new one.
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InternetCreateUrlW should return the number of bytes needed to store the URL, not the number of characters (reported by Sven Paschukat).
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Alexandre Julliard authored
By returning FALSE from this call, a builtin dll can specify that we should try to load the native one instead.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Now that wineprefixcreate detects the build tree automatically, the standard behavior of starting it from ntdll should work fine.
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Alexandre Julliard authored
It may be a builtin exe in which case the CreateProcess call will succeed.
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Alexandre Julliard authored
applications instead of using symlinks.
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Alexandre Julliard authored
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Alexandre Julliard authored
This should satisfy applications that access a dll file directly. For apps that check the dll version in the file, the version resource is copied from the builtin dll.
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Put keyboard & mouse hook callbacks into separate thread. Move few global variables into object. Delete no longer used crit section. For hooks to work properly hook callback have to be in a thread with message loop. Some games create separate threads just to handle mouse and/or keyboard events that do not have message loop.
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