- Jun 13, 2008
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This avoids calling PreLoad needlessly on a thread change during offscreen rendering and breaks up the endless recursion due to lastTID != newTID.
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There is no reason to do that, now that the SetGLTextureDesc bug is fixed. This avoids an infinite recursion because PreLoad calls ActivateContext at some point.
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- Jun 12, 2008
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Thanks to Mauricio Teixeira <mteixeira@webset.net> for the translation.
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- Jun 11, 2008
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Alexandre Julliard authored
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Alexandre Julliard authored
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