- Sep 04, 2008
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This was exposed by moving texture id generation from Preload() to BindTexture().
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Clear all attachments before deleting FBOs. It should be valid to delete FBOs that still have attachments, but for some reason the nvidia drivers don't like it. The resulting memory corruption can be pretty nasty, and this workaround seems clean enough.
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- Sep 03, 2008
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Alexandre Julliard authored
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