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Commit 25c67322 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard
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wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.

parent 9ed84211
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......@@ -1707,7 +1707,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
}
if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
if(GL_SUPPORT(NV_TEXTURE_SHADER2) && mapped_stage < GL_LIMITS(textures)) {
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
}
}
......
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