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Commit 0963e7ad authored by Sebastian Mayr's avatar Sebastian Mayr
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wined3d: Improve d3d8 compatibility of minification and magnification filters.

In d3d8, setting the minification and magnifications filters to
D3DTEXF_NONE does not yield an error when calling
IDirect3DDevice8::ValidateDevice. Instead, it behaves identical to
D3DTEXF_POINT. This resolves crashes and various visual glitches in
Worms Blast.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
parent 22bdbd2f
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