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wined3d: Improve d3d8 compatibility of minification and magnification filters.
In d3d8, setting the minification and magnifications filters to D3DTEXF_NONE does not yield an error when calling IDirect3DDevice8::ValidateDevice. Instead, it behaves identical to D3DTEXF_POINT. This resolves crashes and various visual glitches in Worms Blast. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
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