- Apr 27, 2007
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Apr 26, 2007
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oleaut32: Rewrite get_funcdesc to avoid using the funcdesc's oVft member so that it works correctly for non-dual dispinterfaces.
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Alexandre Julliard authored
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IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a vertex buffer. The source for ProcessVertices is taken from the stateblock, not the vertex declaration.
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Remove all IWineD3DDevice::SetFVF calls and instead create converted vertex declarations and use them. The idea is to remove the FVF paths from wined3d to simplify the code, and optimize the vertex declaration codepath.
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