wined3d: Store the destination shift in struct wined3d_shader_dst_param.
Showing
- dlls/wined3d/arb_program_shader.c 6 additions, 6 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/baseshader.c 1 addition, 0 deletionsdlls/wined3d/baseshader.c
- dlls/wined3d/glsl_shader.c 1 addition, 6 deletionsdlls/wined3d/glsl_shader.c
- dlls/wined3d/vertexshader.c 1 addition, 0 deletionsdlls/wined3d/vertexshader.c
- dlls/wined3d/wined3d_private.h 1 addition, 0 deletionsdlls/wined3d/wined3d_private.h
Loading
Please register or sign in to comment