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Commit 014c4bfc authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard
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wined3d: Save some memory in vertex buffers.

In most cases we're fine with the vbo and glMapBuffer and never use the actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating the
extra heap memory. In case it is needed(emulation or vertex conversion), fall
back to the old double buffering mode.
parent 7b2a44f2
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