- Mar 17, 2023
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Alexandre Julliard authored
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advapi32:eventlog crashes the EventLog service in some Windows versions so defend against that condition. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53461
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The ANSI one is broken in some UTF-8 locales which prevents most of the tests from running. So use the Unicode API for most tests and just confirm that it is consistent with the ANSI one instead of doing the reverse. Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=52895
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Services sometimes start or stop between two EnumServicesStatus() calls. Fortunately this is rare so the tests can just retry to get the expected result. Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53460
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It only has this one test.
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The START_PENDING and STOP_PENDING services don't always have a process id. Also trace unusual service states so we can identify which ones behave in unexpected ways. Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53460
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Fix the comments to not imply that the tests expect all services but one to be returned. Add a test of the needed buffer size to retrieve the remaining services and document the limits of the test.
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The pointers are used in loc_info input_name without copy.
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Needed by the VR game Desperate: Vladivostok.
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Needed by the VR game Desperate: Vladivostok.
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Needed by the VR game Desperate: Vladivostok.
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Needed by windows.graphics.holographic.idl.
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Needed by windows.graphics.holographic.idl.
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Fix CEF applications crash at start without --no-sandbox option. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53981 Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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Fix CEF applications crash at start without --no-sandbox option. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53981 Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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There's a long timeout when the connection fails and there doesn't appear to be a way to reduce it with this API. When several of these timeouts occur the total time can exceed the timeout for the test. This patch skips all remaining tests when one of them detects that the server is down.
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- Mar 16, 2023
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It's been made redundant by the vkd3d_shader_source_type enum.
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ddraw: Move the rest of the surface desc population to ddraw_surface_create() from device_parent_texture_sub_resource_created(). Cf. 191db92f. Put all this code in the same place, and possibly move towards getting rid of the texture_sub_resource_created() callback entirely.
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