- Mar 10, 2023
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Signed-off-by:
Fan WenJie <fanwj@mail.ustc.edu.cn>
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Signed-off-by:
Fan WenJie <fanwj@mail.ustc.edu.cn>
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I am still deliberately not testing after which message the swapchain state changes from the old state to the new until we find a game that depends on this. ddraw, d3d8 and d3d9 do not catch recursive SetDisplayMode or Reset() calls. They will recurse for about 16 times and then return library specific weird return values like 0xd0000510 (NTSTATUS, but nonexistent facility) or 0x88760868 (non-existent HRESULT facility). I suspect it aborts when the kernel-side message processing stack is exhausted. As such, an application depending on nested calls in those libraries would have to deliberately do it, but limit the amount of nesting to a non-zero amount.
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Otherwise a second thread might set it to something else between the unlock and assignment.
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Signed-off-by:
Stefan Dösinger <stefan@codeweavers.com>
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Mar 09, 2023
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Gets us access to a dll with tls to verify.
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Fixes: a30a5287 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54539
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We don't handle errors in export_registry_data() anyway. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54491
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windows.perception.stub/tests: Skip some tests when ISpatialSurfaceObserverStatics2 is not supported. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54649
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It makes the lbHatch data available after PlayEnhMetaFileRecord returns.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Matching the 32-bit setup_raise_exception().
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Alexandre Julliard authored
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