- Aug 07, 2009
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Alexandre Julliard authored
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ps 1.x supports only 8 constants, so the shader load code dirtifies the first 8 on a shader switch. However, the constant load code reloaded all dirty consts with clamping. That potentially left constants > 8 clamped.
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winex11.drv: Fallback to X11DRV_SHM_NONE in X11DRV_DIB_DoCopyDIBSection() if dest doesn't match the pixmap. Falling back to X11DRV_SHM_IMAGE doesn't work, the image's data isn't in shared memory if the pixmap was created as Shm pixmap.
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Also update the comments.
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- Aug 06, 2009
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Alexandre Julliard authored
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Based on a patch by Aric Stewart.
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The header is wrong. There is simply no API to set this. The MS header does not have this declaration either.
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