msxml3: Use IXMLDOMNode_get_nodeType in xmlnode_appendChild.
msxml3: Implemented domdoc_put_documentElement.
msxml3: Make bsc heap based object.
msxml3: Store IBinding in bsc.
msxml3: Store current bsc in domdoc.
msxml3: Use OnDataAvailable for reading stream.
msxml3: Return better bindf in GetBindInfo.
msxml3: Split DOMDocument_create.
msxml3: Implemented xmlnode_get_ownerDocument.
msxml3: Added test of files generated by IXMLDOMDocument_save.
msxml3: Skip the first XML declaration in file generated by domdoc_save.
msxml3/tests: Added more tests to ISAXXMLReader_putContentHandler and ISAXXMLReader_getContentHandler, added todo test for ISAXXMLReader_parse.
msxml3: oldChild in xmlnode_removeChild may be NULL.
msxml3: Fixed xmlnode_removeChild.
msxml3: Fixed ISAXXMLReader_getContentHandler and ISAXXMLReader_getErrorHandler when second argument is NULL.
msxml3/tests: Added test for getContentHandler with NULL argument.
Reece Dunn (1):
comctl32: Add support for drawing themed group boxes.
Rob Shearman (20):
oleaut32: Implement the 0x08 flag in SLTG_DoVars.
oleaut32: Load string constants correctly from SLTG typelibs.
oleaut32: Dump symbolic names for VT_LPSTR and VT_LPWSTR in dump_TypeDesc.
include: Add uuid to interfaces in pstore.idl.
include: Add uuids to interfaces in amvideo.idl.
include: Add uuids to interfaces in sensevts.idl.
rpcrt4: Add a comment in NdrSendReceive explaining why we change the BufferLength.
rpcrt4: Reset the BufferLength to the used part of the buffer in NdrProxySendReceive.
widl: Increment the buffer offset by 8 for embedded pointers inside varying arrays in varying structures.
widl: Check that the structure has been defined in check_remoting_args.
widl: Consolidate top-level parameter conformance/variance expression writing into a separate function.
rpcrt4: Support calculating the size in memory of range types embedded in complex types.
rpcrt4: Fix NdrComplexArrayUnmarshall and NdrComplexStructUnmarshall to reuse memory for embedded pointers.
rpcrt4: The conformant array offset in complex structs should be signed.
rpcrt4: Implement memory sizing for pointers in complex types.
rpcrt4: Don't reserve space in the buffer for reference pointers embedded in complex types.
include: Remove unused file wine/rpcss_shared.h.
widl: Rename find_type_helper, find_type and find_type2 to find_type, find_type_error and find_type_error2 respectively.
widl: Remove some unnecessary calls to duptype.
rpcrt4: Clear the memory of embedded complex types in ComplexUnmarshall when fMustAlloc is TRUE to avoid passing uninitialised memory to the unmarshaller.
Roy Shea (2):
wintrust/test: Verify array length before calling memcmp in test.
include: Add header for mstask.
Sinitsin Ivan (2):
mshtml: Add HTMLWindow_scrollTo implementation.
mshtml: Add HTMLWindow_scrollBy implementation.
Stefan Dösinger (52):
wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
wined3d: Update the blit ortho on size changes.
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture reads.
wined3d: Delay render target activation.
wined3d: Restore the gamma when destroying the swapchain.
wined3d: Correct an off-by-one error in constant dirtification.
wined3d: Remove an unneeded atifs hack.
wined3d: Start the state splitup.
wined3d: Implement the state merger and start to use it.
wined3d: Make the stream source application a regular state function.
wined3d: Move stream source and vshader to misc and vertex pipeline tables.
wined3d: Move material application to the vertex pipeline.
wined3d: Move the frontfacing state to the misc state table.
wined3d: Move clipplanes to vertex states.
wined3d: Move the scissor rect to the misc states.
wined3d: Move lights to the vertex pipeline states.
wined3d: Move shader constants to the misc states.
wined3d: Move the viewport to the vertex and misc pipeline states.
wined3d: indexbuffer -> misc.
wined3d: Move transforms to the vertex code.
wined3d: Move texture transform flag stuff to the vertex pipeline states.
wined3d: Create fragment processing state templates and select one.
wined3d: Communicate the atifs functions via the fragment pipeline impl.
wined3d: Remove the DLL load init function.
wined3d: Remove the state table from the shader backend.
wined3d: Move Fixed function pipeline states to the new fragment structure.
wined3d: Initialize the state table before filling it.
wined3d: Move pixelshader application to the fragment pipeline.
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
wined3d: Textureperspective->misc states.
wined3d: Move a few more states to the misc pipeline.
wined3d: Move wrapu to the misc states.
wined3d: Alpha states -> misc pipeline states.
wined3d: WINED3DRS_LASTPIXEL -> misc states.
wined3d: Move a few more states to the misc states.
wined3d: Move fog to the vertex states.
wined3d: Move more fog stuff to the vertex states.
wined3d: Move the bordercolor to the fragment states.
wined3d: WINED3DRS_ZBIAS -> misc states.
wined3d: Move a few more odd states to the misc state table.
wined3d: Stencil states -> misc table.
wined3d: texturefactor-> fragment states.
wined3d: Wrapping states -> misc.
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
wined3d: A few more vertex states.
wined3d: A few more junk misc states.
wined3d: Point size vertex states.
wined3d: One more psize state.
Wined3d: Move the last states.
wined3d: Samplers -> misc states.
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
wined3d: Set ffp caps in the ffp backend, not the shader backend.
Stefan Leichter (2):
rasapi32: Added some tests for RasEnumDevicesA (based on a patch by Austin English),
rasapi32: Added some more tests for RasEnumDevicesA, fix Wine not to crash on the tests.
Tobias Jakobi (3):
d3d8: Add testcase for IDirect3DDevice8::CreateImageSurface.
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool type.
d3d9: Remove faulty comment from CreateOffscreenPlainSurface.
Vijay Kiran Kamuju (1):
vdmdbg: Add stub for VDMEnumProcessWOW.
Vincent Povirk (2):
comctl32: Add test for disabling owner of modal property sheets.
comctl32: Disable owner of modal property sheets before creating the dialog.
Vitaliy Margolen (5):
dinput: Add more traces. Prevent some traces from dereferencing NULL pointer.
dinput: Stop and unload effect when freeing it.
dinput: Use Wine list for effects list.
dinput: Freed effect should remove itself from the parent's list of effects. Add tests.
dinput: Set force feedback actuator flag for X and Y axes.
Vladimir Pankratov (5):
winecfg: Update Russian translation.
Ismael Barros (2):
dplayx: Moved dplaysp.h to include/wine.
dplayx: Basic implementation of dpwsockx.dll, needed by dplayx.
Jacek Caban (13):
mshtml: Allow timers to be cleaned during processing.