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Created with Raphaël 2.2.09Oct8732130Sep262423201918171614131211106543229Aug28262220191514131298765131Jul30292524232217161110983vkd3d-shader/ir: Validate masks in shader signatures.vkd3d-shader/ir: Validate register counts in patch constant signatures.vkd3d-shader/ir: Validate register counts in output signatures.vkd3d-shader/ir: Validate register counts in input signatures.vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures().vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().vkd3d-shader/dxil: Emit double arithmetic operations when appropriate.vkd3d-shader/ir: Store the thread group size in struct vsir_program.vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.vkd3d-shader/glsl: Implement VKD3DSIH_INEG.vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.tests/shader-runner: Move the Vulkan helper functions to vulkan_utils.h.tests/shader-runner: Move struct vulkan_test_context to vulkan_utils.h.tests/shader_runner: Introduce struct vulkan_test_context for the Vulkan runner.tests: Move the dxc compilation helpers to utils.h.tests: Add a test for writing patch constants during tessellation.tests: Add a test for shader interstage register packing.vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().tests/shader-runner: Print the WARP driver version.vkd3d-shader/hlsl: Handle error expressions in increments.vkd3d-shader/hlsl: Handle error expressions in subscripts.vkd3d-shader/hlsl: Handle error expressions in array indexes.vkd3d-shader/hlsl: Handle error expressions in explicit casts.vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper.vkd3d-shader/preproc: Store argument values per expansion, not per macro.vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.vkd3d-shader/glsl: Implement VKD3DSIH_IADD.vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.vkd3d-shader/glsl: Implement VKD3DSIH_EQO.tests: Add a test for uniform array indexing.vkd3d-shader/hlsl: Remove the type equality assertion for binary expression arguments.
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