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  • array_index
  • compat_options
  • export_mod
  • export_mod2
  • export_modifier
  • fx_2_object_pad
  • fx_2_text
  • fx_2_text_2
  • fx_2_text_3
  • fx_2_text_4
  • fx_2_text_5
  • fx_4_objtype_constant
  • fx_assignments
  • fx_technique_token
  • fxlvm_text
  • isfrontface2
  • master default protected
  • obsetdepthbounds
  • overlapping_reservations
  • refract
  • vkd3d-1.12
  • vkd3d-1.11
  • vkd3d-1.10
  • vkd3d-1.9
  • vkd3d-1.8
  • vkd3d-1.7
  • vkd3d-1.6
  • vkd3d-1.5
  • vkd3d-1.4
  • vkd3d-1.3
  • vkd3d-1.2
  • vkd3d-1.1
  • vkd3d-1.0
  • vkd3d-0.0.1
34 results
Created with Raphaël 2.2.02Apr19Mar181713121110653226Feb2420191812105329Jan2827252221201614131019Dec1817161211109543230Nov2725242321201413121165vkd3d-shader/fx: Accept int(0) as well as uint(0) constant value for object-type states.fx_4_objtype_co…fx_4_objtype_constantvkd3d-shader/fx: Set GeometryShader state type as an object type.vkd3d-shader/hlsl: Allow compiling directly to GLSL.vkd3d-shader/glsl: Invert gl_FragCoord w.vkd3d-shader/ir: Reset instruction pointers after shader_instruction_array_insert_at().vkd3d-shader/ir: Validate register id and index for CONSTBUFFER registers.vkd3d-shader/ir: Validate register id and index for SAMPLER registers.vkd3d-shader/ir: Validate register id and index for UAV registers.vkd3d-shader/ir: Validate register id and index for RESOURCE registers.tests/hlsl: Add a test for copy-propagation of uniform texture object writes.vkd3d-shader/hlsl: Ensure that uniform objects are never written to in copy_propagation_transform_object_load().vkd3d-shader/hlsl: Divert written uniform derefs to temps before copy-propagation passes.vkd3d-shader/hlsl: Allow non-constant deref propagation on SM1.vkd3d-shader/ir: Normalise MOVA and d3dbc indirect addressing.vkd3d-shader/hlsl: Implement indirect addressing for d3dbc target profiles.vkd3d-shader/d3dbc: Respect "idx_count" when writing registers.tests/hlsl: Test SM1 vertex shader uniform allocation on indirect addressing.tests/hlsl: Test vertex shader uniform indirect addressing.vkd3d-shader/hlsl: Initialize the temp count for sm1.vkd3d-shader/hlsl: Leave the swizzle zero for VSIR_DIMENSION_NONE registers.vkd3d-shader/hlsl: Initialize the vsir dimension for sm1.vkd3d-shader/hlsl: Set the correct index count for sm1 DEPTHOUT.vkd3d-shader/hlsl: Use vsir_*_from_hlsl_node() helpers in more places.demos: Add basic DPI handling.vkd3d-shader/fx: Pad fx_2_0 object data blobs with zeroes.fx_2_object_padfx_2_object_padtests: Mark an early depth stencil test as buggy on MoltenVK.tests: Mark a queue synchronization test as buggy on MoltenVK.tests: Add a signature reflection test for geometry shader inputs.vkd3d-shader/tpf: Emit geometry shader property declarations.vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.vkd3d-shader/hlsl: Implement input semantics for geometry shaders.vkd3d-shader/hlsl: Support input primitive arrays in geometry shaders.vkd3d-shader: Represent descriptor information in the vsir program.vkd3d-shader/spirv: Do not steal the instruction array from the vsir program.vkd3d-shader/spirv: Do not store duplicate references to the signatures.vkd3d-shader/spirv: Immediately store a reference to the program in the SPIR-V generator.vkd3d-shader/spirv: Run the vsir passes before creating the SPIR-V generator.vkd3d-shader/hlsl: Lower integer modulus for d3dbc target profiles.vkd3d-shader/hlsl: Don't lower integer MOD and DIV on const passes for d3dbc target profiles.tests/hlsl: Test integer division with big integers.
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