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Nikolay Sivov
vkd3d
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vkd3d-shader/fx: Accept int(0) as well as uint(0) constant value for object-type states.
fx_4_objtype_co…
fx_4_objtype_constant
vkd3d-shader/fx: Set GeometryShader state type as an object type.
vkd3d-shader/hlsl: Allow compiling directly to GLSL.
vkd3d-shader/glsl: Invert gl_FragCoord w.
vkd3d-shader/ir: Reset instruction pointers after shader_instruction_array_insert_at().
vkd3d-shader/ir: Validate register id and index for CONSTBUFFER registers.
vkd3d-shader/ir: Validate register id and index for SAMPLER registers.
vkd3d-shader/ir: Validate register id and index for UAV registers.
vkd3d-shader/ir: Validate register id and index for RESOURCE registers.
tests/hlsl: Add a test for copy-propagation of uniform texture object writes.
vkd3d-shader/hlsl: Ensure that uniform objects are never written to in copy_propagation_transform_object_load().
vkd3d-shader/hlsl: Divert written uniform derefs to temps before copy-propagation passes.
vkd3d-shader/hlsl: Allow non-constant deref propagation on SM1.
vkd3d-shader/ir: Normalise MOVA and d3dbc indirect addressing.
vkd3d-shader/hlsl: Implement indirect addressing for d3dbc target profiles.
vkd3d-shader/d3dbc: Respect "idx_count" when writing registers.
tests/hlsl: Test SM1 vertex shader uniform allocation on indirect addressing.
tests/hlsl: Test vertex shader uniform indirect addressing.
vkd3d-shader/hlsl: Initialize the temp count for sm1.
vkd3d-shader/hlsl: Leave the swizzle zero for VSIR_DIMENSION_NONE registers.
vkd3d-shader/hlsl: Initialize the vsir dimension for sm1.
vkd3d-shader/hlsl: Set the correct index count for sm1 DEPTHOUT.
vkd3d-shader/hlsl: Use vsir_*_from_hlsl_node() helpers in more places.
demos: Add basic DPI handling.
vkd3d-shader/fx: Pad fx_2_0 object data blobs with zeroes.
fx_2_object_pad
fx_2_object_pad
tests: Mark an early depth stencil test as buggy on MoltenVK.
tests: Mark a queue synchronization test as buggy on MoltenVK.
tests: Add a signature reflection test for geometry shader inputs.
vkd3d-shader/tpf: Emit geometry shader property declarations.
vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.
vkd3d-shader/hlsl: Implement input semantics for geometry shaders.
vkd3d-shader/hlsl: Support input primitive arrays in geometry shaders.
vkd3d-shader: Represent descriptor information in the vsir program.
vkd3d-shader/spirv: Do not steal the instruction array from the vsir program.
vkd3d-shader/spirv: Do not store duplicate references to the signatures.
vkd3d-shader/spirv: Immediately store a reference to the program in the SPIR-V generator.
vkd3d-shader/spirv: Run the vsir passes before creating the SPIR-V generator.
vkd3d-shader/hlsl: Lower integer modulus for d3dbc target profiles.
vkd3d-shader/hlsl: Don't lower integer MOD and DIV on const passes for d3dbc target profiles.
tests/hlsl: Test integer division with big integers.
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