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struct_buffer
b4f13aff
·
vkd3d-shader/hlsl: Add support for StructuredBuffer<> resources.
·
Nov 13, 2024
wine/vkd3d!1175
gs_so
852eb7c1
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vkd3d-shader/hlsl: Add parser support for stream-output object types.
·
Nov 08, 2024
wine/vkd3d!1254
compat_options
b72e8672
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vkd3d-shader: Tweak option name to make it clear where it belongs.
·
Sep 27, 2024
wine/vkd3d!1127
array_index
91e7eeb1
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vkd3d-shader/hlsl: Add an explicit cast to uint for array index access.
·
Jun 17, 2024
wine/vkd3d!909
fx_assignments
554be4f4
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vkd3d-shader/fx: Add support for writing RasterizerState objects.
·
May 15, 2024
wine/vkd3d!862
obsetdepthbounds
662bde73
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vkd3d: Implement OMSetDepthBounds().
·
Apr 30, 2024
wine/vkd3d!842
refract
7f60fe43
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vkd3d-shader/hlsl: Add refract() function.
·
Mar 09, 2024
wine/vkd3d!333
tx_disasm
208b9a5b
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vkd3d-shader/disasm: Initial support for disassembling TX binaries.
·
Oct 18, 2023
wine/vkd3d!407
fx_technique_token
3ce4431a
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vkd3d-shader/hlsl: Improve handling of "technique" tokens.
·
Sep 27, 2023
wine/vkd3d!111
overlapping_reservations
f7c7d74b
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vkd3d-shader/codegen: Skip register allocation for unused object variables.
·
Jun 20, 2023
wine/vkd3d!239
sm4_buffer_type
d0aebdaf
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vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
·
Jun 15, 2023
wine/vkd3d!234
isfrontface2
0ad66068
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tests: Add a test for SV_IsFrontFace.
·
Apr 13, 2023
master
default
protected
9c817e5e
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vkd3d-shader/hlsl: Forbid recursive calls.
·
Jan 19, 2023
export_mod
061858ee
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vkd3d-shader/hlsl: Lower complex broadcasts.
·
Jul 27, 2022
export_mod2
061858ee
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vkd3d-shader/hlsl: Lower complex broadcasts.
·
Jul 27, 2022
export_modifier
061858ee
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vkd3d-shader/hlsl: Lower complex broadcasts.
·
Jul 27, 2022