- Dec 28, 2007
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Alexandre Julliard authored
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wined3d: Only store the palette index in the alpha component when the primary render target uses P8. This was already done in other places but I missed this spot.
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Binding's implementation uses the same names, what makes reading logs harder.
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- Dec 27, 2007
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server: Initialise the apc_call_t union in async_set_result to all zero to avoid a Valgrind warning.
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rpcss: Zero the memory of several variables before writing them to the pipe to silence Valgrind warnings.
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glScalef(1.0, -1.0, 1.0) does the same as the glMultMatrix with the invymat matrix, and it is more optimal.
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- Dec 26, 2007
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This will prevent winedbg from spamming about __wine_dbch__default.
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The variant type is VT_UNKNOWN so we should be using V_UNKNOWN, not V_VARIANTREF(V_R8) to check the type unmarshalled properly.
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The pwcsName field of STATSTG must be freed, otherwise the memory will be leaked.
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