- Feb 11, 2022
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Add ISpeechRecognitionConstraint together with its dependencies. Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Bernhard Kölbl <besentv@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Some games wait for query results on the frame executing the query, expecting that enough time have passed for it to be available. By requiring that the entire command buffer is done, we risk stalling the whole frame if it wasn't flushed along the way. This patch drops this requirement. Mainly, we need to ensure that we don't call vkGetQueryPoolResults() before the reset command is executed, and accidentally retrieve result from previous usage. Using host query reset doesn't quite solve the problem, as it might get called too early, if the application decides to reuse a query without waiting for results. Besides, we want to support devices where host query reset is not available. To make it work, when a Vulkan query is no longer needed, we queue it for resetting at command buffer submission time, and only mark it free for reuse after this command buffer is finished executing. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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We check if it's empty to put it back in. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Jactry Zeng <jzeng@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Regardless of whether we are mapping persistently. Matches the Vulkan backend. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Significantly reduces global heap lock contention in some games. Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52434 Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Some window procedures don't actually erase background when WM_ERASEBKGND is received. So when drawing transparent buttons on such windows, there may be left over content from buttons of different states. This commit adds a white background to all the button parts that shouldn't be transparent. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52433 Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Themed scroll bar width and height are 17 pixels on XP. Fix that Light theme scroll bar arrow glyphs look off by 1 pixel. The combo button glyphs also have to be moved by 1 pixel because it was designed against the old scroll bar arrow button width and height. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Scroll bar arrow button background within its sizing margins is all white, using stretch instead of tile has no visual difference and is more efficient. On Windows, stretch sizing type is also used for this part. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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