- Feb 22, 2008
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Alexandre Julliard authored
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Alexandre Julliard authored
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wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
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Sync the application's bits in SetDIBits if the input bits are in exactly the same format and the size of the image is small enough not to cause a performance hit (in case the application doesn't get ever access the bits directly).
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gdi32: Optimise StretchBlt for the case where no stretching is being done and the whole image is being set. In this case, we can just call SetDIBits which is likely to be a lot faster.
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Alexandre Julliard authored
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- Feb 21, 2008
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Alexandre Julliard authored
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coreaudio: Set mDataByteSize of the buffer to the amount data provided. Greatly helps reduce audio corruption on buffer underflows.
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RegEnumKeyExW takes a character count for the key name, not a byte count.
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This reverts commit 6886a49c. RegQueryValueExW takes a byte count, not a character count (spotted by Detlef Riekenberg).
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dplayx: Fix incorrect check in DirectPlayLobbyAImpl_EnumLocalApplications and IDirectPlayLobbyAImpl_EnumAddressTypes. Dereferencing a function pointer and checking it against NULL doesn't make any sense, so remove the checks.
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Dereferencing a function pointer and checking it against NULL doesn't make any sense, so remove the check.
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Some files use wine/exception.h without also including excpt.h, but excpt.h is needed when using native exception handling.
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Alexandre Julliard authored
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Instead only clear the number of bytes requested and mark the remainder as uninitialised.
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