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Lorenzo Ferrillo
wine
Commits
eaaf0892
Commit
eaaf0892
authored
13 years ago
by
Henri Verbeet
Committed by
Alexandre Julliard
13 years ago
Browse files
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d3d8: Merge cubetexture.c into texture.c.
parent
98696724
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dlls/d3d8/Makefile.in
+0
-1
0 additions, 1 deletion
dlls/d3d8/Makefile.in
dlls/d3d8/cubetexture.c
+0
-443
0 additions, 443 deletions
dlls/d3d8/cubetexture.c
dlls/d3d8/texture.c
+409
-2
409 additions, 2 deletions
dlls/d3d8/texture.c
with
409 additions
and
446 deletions
dlls/d3d8/Makefile.in
+
0
−
1
View file @
eaaf0892
...
...
@@ -4,7 +4,6 @@ IMPORTS = dxguid uuid wined3d
C_SRCS
=
\
buffer.c
\
cubetexture.c
\
d3d8_main.c
\
device.c
\
directx.c
\
...
...
This diff is collapsed.
Click to expand it.
dlls/d3d8/cubetexture.c
deleted
100644 → 0
+
0
−
443
View file @
98696724
/*
* IDirect3DCubeTexture8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include
"config.h"
#include
"d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
static
inline
struct
d3d8_texture
*
impl_from_IDirect3DCubeTexture8
(
IDirect3DCubeTexture8
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d8_texture
,
IDirect3DBaseTexture8_iface
);
}
static
HRESULT
WINAPI
d3d8_texture_cube_QueryInterface
(
IDirect3DCubeTexture8
*
iface
,
REFIID
riid
,
void
**
out
)
{
TRACE
(
"iface %p, riid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
out
);
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DCubeTexture8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
out
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
out
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
d3d8_texture_cube_AddRef
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
texture
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IUnknown_AddRef
(
texture
->
parent_device
);
wined3d_mutex_lock
();
wined3d_texture_incref
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
d3d8_texture_cube_Release
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
texture
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
!
ref
)
{
IDirect3DDevice8
*
parent_device
=
texture
->
parent_device
;
TRACE
(
"Releasing child %p.
\n
"
,
texture
->
wined3d_texture
);
wined3d_mutex_lock
();
wined3d_texture_decref
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release
(
parent_device
);
}
return
ref
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetDevice
(
IDirect3DCubeTexture8
*
iface
,
IDirect3DDevice8
**
device
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
texture
->
parent_device
;
IDirect3DDevice8_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_SetPrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetPrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_FreePrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
d3d8_texture_cube_SetPriority
(
IDirect3DCubeTexture8
*
iface
,
DWORD
priority
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
priority
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_set_priority
(
texture
->
wined3d_texture
,
priority
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
d3d8_texture_cube_GetPriority
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_get_priority
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
ret
;
}
static
void
WINAPI
d3d8_texture_cube_PreLoad
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
wined3d_texture_preload
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
d3d8_texture_cube_GetType
(
IDirect3DCubeTexture8
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
D3DRTYPE_CUBETEXTURE
;
}
static
DWORD
WINAPI
d3d8_texture_cube_SetLOD
(
IDirect3DCubeTexture8
*
iface
,
DWORD
lod
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p, lod %u.
\n
"
,
iface
,
lod
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_set_lod
(
texture
->
wined3d_texture
,
lod
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
d3d8_texture_cube_GetLOD
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_get_lod
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
d3d8_texture_cube_GetLevelCount
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
ret
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetLevelDesc
(
IDirect3DCubeTexture8
*
iface
,
UINT
level
,
D3DSURFACE_DESC
*
desc
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
&
WINED3DUSAGE_MASK
;
desc
->
Pool
=
wined3d_desc
.
pool
;
desc
->
Size
=
wined3d_desc
.
size
;
desc
->
MultiSampleType
=
wined3d_desc
.
multisample_type
;
desc
->
Width
=
wined3d_desc
.
width
;
desc
->
Height
=
wined3d_desc
.
height
;
}
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetCubeMapSurface
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
UINT
level
,
IDirect3DSurface8
**
surface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
IDirect3DSurface8Impl
*
surface_impl
;
UINT
sub_resource_idx
;
TRACE
(
"iface %p, face %#x, level %u, surface %p.
\n
"
,
iface
,
face
,
level
,
surface
);
wined3d_mutex_lock
();
sub_resource_idx
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
)
*
face
+
level
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
{
wined3d_mutex_unlock
();
return
D3DERR_INVALIDCALL
;
}
surface_impl
=
wined3d_resource_get_parent
(
sub_resource
);
*
surface
=
&
surface_impl
->
IDirect3DSurface8_iface
;
IDirect3DSurface8_AddRef
(
*
surface
);
wined3d_mutex_unlock
();
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_LockRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
UINT
level
,
D3DLOCKED_RECT
*
locked_rect
,
const
RECT
*
rect
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
IDirect3DSurface8Impl
*
surface_impl
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.
\n
"
,
iface
,
face
,
level
,
locked_rect
,
rect
,
flags
);
wined3d_mutex_lock
();
sub_resource_idx
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
)
*
face
+
level
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
surface_impl
=
wined3d_resource_get_parent
(
sub_resource
);
hr
=
IDirect3DSurface8_LockRect
(
&
surface_impl
->
IDirect3DSurface8_iface
,
locked_rect
,
rect
,
flags
);
}
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_UnlockRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
UINT
level
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
IDirect3DSurface8Impl
*
surface_impl
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u.
\n
"
,
iface
,
face
,
level
);
wined3d_mutex_lock
();
sub_resource_idx
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
)
*
face
+
level
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
surface_impl
=
wined3d_resource_get_parent
(
sub_resource
);
hr
=
IDirect3DSurface8_UnlockRect
(
&
surface_impl
->
IDirect3DSurface8_iface
);
}
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_AddDirtyRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
const
RECT
*
dirty_rect
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, dirty_rect %s.
\n
"
,
iface
,
face
,
wine_dbgstr_rect
(
dirty_rect
));
wined3d_mutex_lock
();
if
(
!
dirty_rect
)
hr
=
wined3d_texture_add_dirty_region
(
texture
->
wined3d_texture
,
face
,
NULL
);
else
{
struct
wined3d_box
dirty_region
;
dirty_region
.
left
=
dirty_rect
->
left
;
dirty_region
.
top
=
dirty_rect
->
top
;
dirty_region
.
right
=
dirty_rect
->
right
;
dirty_region
.
bottom
=
dirty_rect
->
bottom
;
dirty_region
.
front
=
0
;
dirty_region
.
back
=
1
;
hr
=
wined3d_texture_add_dirty_region
(
texture
->
wined3d_texture
,
face
,
&
dirty_region
);
}
wined3d_mutex_unlock
();
return
hr
;
}
static
const
IDirect3DCubeTexture8Vtbl
Direct3DCubeTexture8_Vtbl
=
{
/* IUnknown */
d3d8_texture_cube_QueryInterface
,
d3d8_texture_cube_AddRef
,
d3d8_texture_cube_Release
,
/* IDirect3DResource8 */
d3d8_texture_cube_GetDevice
,
d3d8_texture_cube_SetPrivateData
,
d3d8_texture_cube_GetPrivateData
,
d3d8_texture_cube_FreePrivateData
,
d3d8_texture_cube_SetPriority
,
d3d8_texture_cube_GetPriority
,
d3d8_texture_cube_PreLoad
,
d3d8_texture_cube_GetType
,
/* IDirect3DBaseTexture8 */
d3d8_texture_cube_SetLOD
,
d3d8_texture_cube_GetLOD
,
d3d8_texture_cube_GetLevelCount
,
/* IDirect3DCubeTexture8 */
d3d8_texture_cube_GetLevelDesc
,
d3d8_texture_cube_GetCubeMapSurface
,
d3d8_texture_cube_LockRect
,
d3d8_texture_cube_UnlockRect
,
d3d8_texture_cube_AddDirtyRect
,
};
static
void
STDMETHODCALLTYPE
d3d8_cubetexture_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d8_cubetexture_wined3d_parent_ops
=
{
d3d8_cubetexture_wined3d_object_destroyed
,
};
HRESULT
cubetexture_init
(
struct
d3d8_texture
*
texture
,
IDirect3DDevice8Impl
*
device
,
UINT
edge_length
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
HRESULT
hr
;
texture
->
IDirect3DBaseTexture8_iface
.
lpVtbl
=
(
const
IDirect3DBaseTexture8Vtbl
*
)
&
Direct3DCubeTexture8_Vtbl
;
texture
->
refcount
=
1
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create_cube
(
device
->
wined3d_device
,
edge_length
,
levels
,
usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
format
),
pool
,
texture
,
&
d3d8_cubetexture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d cube texture, hr %#x.
\n
"
,
hr
);
return
hr
;
}
texture
->
parent_device
=
&
device
->
IDirect3DDevice8_iface
;
IDirect3DDevice8_AddRef
(
texture
->
parent_device
);
return
D3D_OK
;
}
This diff is collapsed.
Click to expand it.
dlls/d3d8/texture.c
+
409
−
2
View file @
eaaf0892
/*
* IDirect3DTexture8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
...
...
@@ -28,6 +26,11 @@ static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8
return
CONTAINING_RECORD
(
iface
,
struct
d3d8_texture
,
IDirect3DBaseTexture8_iface
);
}
static
inline
struct
d3d8_texture
*
impl_from_IDirect3DCubeTexture8
(
IDirect3DCubeTexture8
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d8_texture
,
IDirect3DBaseTexture8_iface
);
}
static
HRESULT
WINAPI
d3d8_texture_2d_QueryInterface
(
IDirect3DTexture8
*
iface
,
REFIID
riid
,
void
**
out
)
{
TRACE
(
"iface %p, riid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
out
);
...
...
@@ -396,6 +399,385 @@ static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
d3d8_texture_2d_AddDirtyRect
,
};
static
HRESULT
WINAPI
d3d8_texture_cube_QueryInterface
(
IDirect3DCubeTexture8
*
iface
,
REFIID
riid
,
void
**
out
)
{
TRACE
(
"iface %p, riid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
out
);
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DCubeTexture8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
out
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
out
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
d3d8_texture_cube_AddRef
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
texture
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IUnknown_AddRef
(
texture
->
parent_device
);
wined3d_mutex_lock
();
wined3d_texture_incref
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
d3d8_texture_cube_Release
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
texture
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
!
ref
)
{
IDirect3DDevice8
*
parent_device
=
texture
->
parent_device
;
TRACE
(
"Releasing child %p.
\n
"
,
texture
->
wined3d_texture
);
wined3d_mutex_lock
();
wined3d_texture_decref
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release
(
parent_device
);
}
return
ref
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetDevice
(
IDirect3DCubeTexture8
*
iface
,
IDirect3DDevice8
**
device
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
texture
->
parent_device
;
IDirect3DDevice8_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_SetPrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetPrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_FreePrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
d3d8_texture_cube_SetPriority
(
IDirect3DCubeTexture8
*
iface
,
DWORD
priority
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
priority
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_set_priority
(
texture
->
wined3d_texture
,
priority
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
d3d8_texture_cube_GetPriority
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_get_priority
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
ret
;
}
static
void
WINAPI
d3d8_texture_cube_PreLoad
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
wined3d_texture_preload
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
d3d8_texture_cube_GetType
(
IDirect3DCubeTexture8
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
D3DRTYPE_CUBETEXTURE
;
}
static
DWORD
WINAPI
d3d8_texture_cube_SetLOD
(
IDirect3DCubeTexture8
*
iface
,
DWORD
lod
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p, lod %u.
\n
"
,
iface
,
lod
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_set_lod
(
texture
->
wined3d_texture
,
lod
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
d3d8_texture_cube_GetLOD
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_get_lod
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
d3d8_texture_cube_GetLevelCount
(
IDirect3DCubeTexture8
*
iface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
ret
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetLevelDesc
(
IDirect3DCubeTexture8
*
iface
,
UINT
level
,
D3DSURFACE_DESC
*
desc
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
&
WINED3DUSAGE_MASK
;
desc
->
Pool
=
wined3d_desc
.
pool
;
desc
->
Size
=
wined3d_desc
.
size
;
desc
->
MultiSampleType
=
wined3d_desc
.
multisample_type
;
desc
->
Width
=
wined3d_desc
.
width
;
desc
->
Height
=
wined3d_desc
.
height
;
}
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetCubeMapSurface
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
UINT
level
,
IDirect3DSurface8
**
surface
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
IDirect3DSurface8Impl
*
surface_impl
;
UINT
sub_resource_idx
;
TRACE
(
"iface %p, face %#x, level %u, surface %p.
\n
"
,
iface
,
face
,
level
,
surface
);
wined3d_mutex_lock
();
sub_resource_idx
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
)
*
face
+
level
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
{
wined3d_mutex_unlock
();
return
D3DERR_INVALIDCALL
;
}
surface_impl
=
wined3d_resource_get_parent
(
sub_resource
);
*
surface
=
&
surface_impl
->
IDirect3DSurface8_iface
;
IDirect3DSurface8_AddRef
(
*
surface
);
wined3d_mutex_unlock
();
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_LockRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
UINT
level
,
D3DLOCKED_RECT
*
locked_rect
,
const
RECT
*
rect
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
IDirect3DSurface8Impl
*
surface_impl
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.
\n
"
,
iface
,
face
,
level
,
locked_rect
,
rect
,
flags
);
wined3d_mutex_lock
();
sub_resource_idx
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
)
*
face
+
level
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
surface_impl
=
wined3d_resource_get_parent
(
sub_resource
);
hr
=
IDirect3DSurface8_LockRect
(
&
surface_impl
->
IDirect3DSurface8_iface
,
locked_rect
,
rect
,
flags
);
}
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_UnlockRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
UINT
level
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
IDirect3DSurface8Impl
*
surface_impl
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u.
\n
"
,
iface
,
face
,
level
);
wined3d_mutex_lock
();
sub_resource_idx
=
wined3d_texture_get_level_count
(
texture
->
wined3d_texture
)
*
face
+
level
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
surface_impl
=
wined3d_resource_get_parent
(
sub_resource
);
hr
=
IDirect3DSurface8_UnlockRect
(
&
surface_impl
->
IDirect3DSurface8_iface
);
}
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
d3d8_texture_cube_AddDirtyRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
face
,
const
RECT
*
dirty_rect
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, dirty_rect %s.
\n
"
,
iface
,
face
,
wine_dbgstr_rect
(
dirty_rect
));
wined3d_mutex_lock
();
if
(
!
dirty_rect
)
hr
=
wined3d_texture_add_dirty_region
(
texture
->
wined3d_texture
,
face
,
NULL
);
else
{
struct
wined3d_box
dirty_region
;
dirty_region
.
left
=
dirty_rect
->
left
;
dirty_region
.
top
=
dirty_rect
->
top
;
dirty_region
.
right
=
dirty_rect
->
right
;
dirty_region
.
bottom
=
dirty_rect
->
bottom
;
dirty_region
.
front
=
0
;
dirty_region
.
back
=
1
;
hr
=
wined3d_texture_add_dirty_region
(
texture
->
wined3d_texture
,
face
,
&
dirty_region
);
}
wined3d_mutex_unlock
();
return
hr
;
}
static
const
IDirect3DCubeTexture8Vtbl
Direct3DCubeTexture8_Vtbl
=
{
/* IUnknown */
d3d8_texture_cube_QueryInterface
,
d3d8_texture_cube_AddRef
,
d3d8_texture_cube_Release
,
/* IDirect3DResource8 */
d3d8_texture_cube_GetDevice
,
d3d8_texture_cube_SetPrivateData
,
d3d8_texture_cube_GetPrivateData
,
d3d8_texture_cube_FreePrivateData
,
d3d8_texture_cube_SetPriority
,
d3d8_texture_cube_GetPriority
,
d3d8_texture_cube_PreLoad
,
d3d8_texture_cube_GetType
,
/* IDirect3DBaseTexture8 */
d3d8_texture_cube_SetLOD
,
d3d8_texture_cube_GetLOD
,
d3d8_texture_cube_GetLevelCount
,
/* IDirect3DCubeTexture8 */
d3d8_texture_cube_GetLevelDesc
,
d3d8_texture_cube_GetCubeMapSurface
,
d3d8_texture_cube_LockRect
,
d3d8_texture_cube_UnlockRect
,
d3d8_texture_cube_AddDirtyRect
,
};
static
void
STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
...
...
@@ -430,3 +812,28 @@ HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
return
D3D_OK
;
}
HRESULT
cubetexture_init
(
struct
d3d8_texture
*
texture
,
IDirect3DDevice8Impl
*
device
,
UINT
edge_length
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
HRESULT
hr
;
texture
->
IDirect3DBaseTexture8_iface
.
lpVtbl
=
(
const
IDirect3DBaseTexture8Vtbl
*
)
&
Direct3DCubeTexture8_Vtbl
;
texture
->
refcount
=
1
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create_cube
(
device
->
wined3d_device
,
edge_length
,
levels
,
usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
format
),
pool
,
texture
,
&
d3d8_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d cube texture, hr %#x.
\n
"
,
hr
);
return
hr
;
}
texture
->
parent_device
=
&
device
->
IDirect3DDevice8_iface
;
IDirect3DDevice8_AddRef
(
texture
->
parent_device
);
return
D3D_OK
;
}
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