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ntdll: Call usleep() instead of NtYieldExecution() in NtDelayExecution().
This implements the general fix from b1a79c6b (in particular, making sure that Sleep(0) will not immediately resume execution of the thread if there are no other runnable threads) while preserving the existing behavior of NtYieldExecution() / SwitchToThread(). Thanks Rémi for the idea. Signed-off-by:Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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