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wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
Signed-off-by:Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- dlls/wined3d/adapter_gl.c 7 additions, 0 deletionsdlls/wined3d/adapter_gl.c
- dlls/wined3d/adapter_vk.c 29 additions, 15 deletionsdlls/wined3d/adapter_vk.c
- dlls/wined3d/buffer.c 5 additions, 0 deletionsdlls/wined3d/buffer.c
- dlls/wined3d/context_gl.c 44 additions, 17 deletionsdlls/wined3d/context_gl.c
- dlls/wined3d/cs.c 83 additions, 3 deletionsdlls/wined3d/cs.c
- dlls/wined3d/directx.c 6 additions, 0 deletionsdlls/wined3d/directx.c
- dlls/wined3d/wined3d_private.h 24 additions, 1 deletiondlls/wined3d/wined3d_private.h
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