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wined3d: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum precision hint, which gets ignored for now but could be implemented using 16-bit floats in the future. Fixes some shader parsing errors in Resident Evil 2. Based on a vkd3d patch by Philip Rebohle. Signed-off-by:Zebediah Figura <zfigura@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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