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wined3d: Check FBO completeness after the read / draw buffers are specified.
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness depends on what read / draw buffers are set.
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- dlls/wined3d/context.c 22 additions, 3 deletionsdlls/wined3d/context.c
- dlls/wined3d/surface.c 4 additions, 0 deletionsdlls/wined3d/surface.c
- dlls/wined3d/swapchain.c 1 addition, 0 deletionsdlls/wined3d/swapchain.c
- dlls/wined3d/wined3d_private.h 1 addition, 0 deletionsdlls/wined3d/wined3d_private.h
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