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opengl32: Use proper handles for PBuffers instead of raw pointers.
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- dlls/opengl32/make_opengl 4 additions, 3 deletionsdlls/opengl32/make_opengl
- dlls/opengl32/tests/opengl.c 1 addition, 1 deletiondlls/opengl32/tests/opengl.c
- dlls/opengl32/wgl.c 50 additions, 30 deletionsdlls/opengl32/wgl.c
- dlls/winex11.drv/opengl.c 30 additions, 55 deletionsdlls/winex11.drv/opengl.c
- include/wine/wgl_driver.h 10 additions, 9 deletionsinclude/wine/wgl_driver.h
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