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Commit 56ce1d3d authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard
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wined3d: Do not generate FFP fragment shader when SM4 vertex shader is active.


We should not ever generate fixed-function replacement shaders in
D3D10+. It is perfectly valid to draw with NULL pixel shader, e.g. for
stream output.

Signed-off-by: default avatarJózef Kucia <jkucia@codeweavers.com>
Signed-off-by: default avatarHenri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard's avatarAlexandre Julliard <julliard@winehq.org>
parent a1ef2347
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