-
- Downloads
wined3d: Do not generate FFP fragment shader when SM4 vertex shader is active.
We should not ever generate fixed-function replacement shaders in D3D10+. It is perfectly valid to draw with NULL pixel shader, e.g. for stream output. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
Loading
Please register or sign in to comment