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wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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- dlls/wined3d/arb_program_shader.c 15 additions, 0 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/directx.c 10 additions, 0 deletionsdlls/wined3d/directx.c
- dlls/wined3d/shader.c 11 additions, 2 deletionsdlls/wined3d/shader.c
- dlls/wined3d/utils.c 2 additions, 1 deletiondlls/wined3d/utils.c
- dlls/wined3d/wined3d_gl.h 7 additions, 0 deletionsdlls/wined3d/wined3d_gl.h
- include/wine/wined3d.h 1 addition, 0 deletionsinclude/wine/wined3d.h
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