-
- Downloads
wined3d: Unbind currently bound FBOs before dispatching compute shaders.
Many thanks to Matias N. Goldberg and Philip Rebohle for investigating and solving the bug! Signed-off-by:Fabian Maurer <dark.shadow4@web.de> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
Please register or sign in to comment