- Dec 09, 2022
-
-
Alexandre Julliard authored
-
-
-
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
-
-
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
-
-
-
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
-
-
-
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
-
-
-
-
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
-
Latest changes to heap management can lead to a crash in this situation. Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
-
We are still using exported string functions internally, and that caused mismatches after recent incomplete switching to crt functions. There is also no evidence that crt functions are used at all there, so for now switch back to fix mismatching calls. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
-
-
-
-
-
-
-
-
-
Makes the device instance id unique (at least to the bus), as required by MS. It is also easily addressable by other drivers.
-
Fixes also single interface devices not showing class, subclass, protocol of the first interface, which is the behavior on Windows.
-
-
-
-
-
The glMapBuffer and al. functions are all duplicated between EXT/ARB and core functions, and we reduced code duplication by redirecting the EXT to the core functions. The internal function table is only filled as the functions are queried, and it causes crahes when games are using the EXT functions without querying the core function first. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53990
-
-
-
-
-
-
-