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wined3d: Don't require a separate sRGB GL texture if the format doesn't support sRGB reads.
Signed-off-by:Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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