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wined3d: Pass a texture and sub-resource index to context_acquire().
Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- dlls/wined3d/arb_program_shader.c 3 additions, 3 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/buffer.c 7 additions, 7 deletionsdlls/wined3d/buffer.c
- dlls/wined3d/context.c 15 additions, 20 deletionsdlls/wined3d/context.c
- dlls/wined3d/device.c 12 additions, 9 deletionsdlls/wined3d/device.c
- dlls/wined3d/drawprim.c 2 additions, 2 deletionsdlls/wined3d/drawprim.c
- dlls/wined3d/glsl_shader.c 1 addition, 1 deletiondlls/wined3d/glsl_shader.c
- dlls/wined3d/query.c 19 additions, 12 deletionsdlls/wined3d/query.c
- dlls/wined3d/sampler.c 2 additions, 2 deletionsdlls/wined3d/sampler.c
- dlls/wined3d/surface.c 21 additions, 16 deletionsdlls/wined3d/surface.c
- dlls/wined3d/swapchain.c 4 additions, 4 deletionsdlls/wined3d/swapchain.c
- dlls/wined3d/texture.c 10 additions, 10 deletionsdlls/wined3d/texture.c
- dlls/wined3d/view.c 3 additions, 3 deletionsdlls/wined3d/view.c
- dlls/wined3d/wined3d_private.h 1 addition, 1 deletiondlls/wined3d/wined3d_private.h
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