- Jan 02, 2003
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- fixed backface culling and material settings
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Implements GetVertexBufferDesc. Remove some useless FIXME.
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- new rendering states supported
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- handle palette change of loaded textures - some changes in the ExecuteBuffer
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- added support for the DEPTH_FILL BLT - set by defaut perspective correction to nicest. - decrease the limit where 'w' is ignored
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- semi-stubbed ValidateTexture - fixed some errors in logging
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- disable fogging in the XYZRHW case - various other small fixes
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device.
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Alexandre Julliard authored
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flags and shared object file naming.
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- Minor improvement and bug fixes.
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Quite a few micro cleanups, code should be simpler to follow.
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New -V option to display the version. Do not link -lc, screws up linking, just get the default.
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- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
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unpreparation was successful.
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PICTYPE_NONE has width/height 0.
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previously opened AVI clip when there isn't one.
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Added Win XP as a listed Windows version.
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additional explicitly interactive tests. Modify the winmm test to use WINETEST_INTERACTIVE.
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