- Jan 05, 2001
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- Jan 04, 2001
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Alexandre Julliard authored
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> Major DirectDraw restructure/reimplementation, using an improved component object model hierarchy. The implementation currently supports: - DirectDraw over GDI/USER in a window (using DIBsections and asynchronous updates) - XVidMode - XF86DGA2 - All DirectDraw interfaces from versions 1 to 7 (at least in theory) - Hooks for Direct3D interfaces
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Alexandre Julliard authored
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Alexandre Julliard authored
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DRV_QUERY??? values.
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which probably isn't zero on windows.
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The definition of the function pointer types must be based on STRICT.
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Better support for native mappers.
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listbox we would pass through an illegal negative index and cause problems.
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- Jan 03, 2001
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Alexandre Julliard authored
load the main exe .so file. Fixed bug in directory handling in PROCESS_Create.
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Silenced warning for MCI_CONFIGURE message.
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- Jan 02, 2001
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detected.
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'void*' unlike regular handles.
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16bit dependent functions) If we are using a template we might not have the default combobox for printers, use the default printer in those cases. More error messages and checks. Added GlobalFlags16 and GlobalReAlloc16 to kernel32.spec.
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braindead secondary sound buffer management.
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Fixed sizeof(WCHAR) bugs.
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- Carefully read and write (possibly) misaligned data elements to avoid crashes on architectures where this is not allowed.
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CreateFile. Removes the need to cast the result to HANDLE.
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