- Dec 17, 2002
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applications for supporting tablets).
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the output to a file.
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Alexandre Julliard authored
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- Dec 16, 2002
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from wine/obj_base.h to the generated unknwn.h.
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SHCLSIDFromStringW for the time being.
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- initialize the outbound lpLuid variable with bogus values
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- fixed computation of memory used by a texture
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- added a new texture format (4444 ARGB) - fixed the computation of colors - added new render states and fog support (NOT handled yet for transformed vertices)
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- some clean-ups / traces
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Fix some unsigned/signed warnings.
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- Add stubs for ordinals 282 and 406.
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complete operation.
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Factorize the regular and WAVE_FORMAT_DIRECT tests. Test the new 48 and 96kHz formats.
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- link information is now shared between file & presentation - first try at handling metafiles
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- properly document how to set the DOS PATH
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- Dec 15, 2002
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-b and -B command-line options for compatibility with ICOM macros.
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a handle as the first parameter.
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