- Dec 24, 2002
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Alexandre Julliard authored
Lionel Ulmer).
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- replace glOrtho by a hand-built matrix - fix applications doing SetTransform + using XYZRHW vertices
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- some more rendering states handled
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documents.
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using a for loop. This lets us later print the offending string when a test fails. Fix the MSVC compilation error (XXXe183) and warnings (put suffixes as in 0L & 1.0F, signed/unsigned warnings, s/-2147483648/0x80000000L/). Uncomment the DateFromStr tests and fill in the todo fields where appropriate. Define an NB_OLE_STRINGS macro and use it to make sure all the arrays have the right number of fields. In the *FromStr loops, fill the return field with a dummy value (42) before calling the conversion function. This way a test no longer depends on whether the previous test failed or not! If a test is expected to fail, then retval is meaningless -> omit it from the result arrays. If a test actually fails or was expected to fail, then there is no point in checking retval. Improve error reporting. Pass the printf-style format directly to ok, remove the unnecessary sprintfs.
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- rewrote a little bit this strided function to always use the static functions
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Alexandre Julliard authored
script in tools/.
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Alexandre Julliard authored
to load it.
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EndScene.
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Make draw_primitive_7 based on draw_primitive_strided_7.
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- Dec 23, 2002
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- some logging improvements
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- add WRAPU / WRAPV warning
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Alexandre Julliard authored
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Add support for linking against static libs. Ignore -W for gcc compatibility.
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- fill properly some caps according to what OpenGL can do
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Started regression test for SafeArray functions. Fixed SafeArrayAllocDescriptor (check bounds, set cDims). Fixed VARTYPE_SIZE array entries so it matches native.
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Fix to LISTVIEW_GetSubItemRect.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- wrong drawing for chars outside the 20-7F range - console mouse event generation - console Alt-? char event generation Prefix for curses functions is now WCCURSES_ instead of WCCURSE_.
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of supported texture units. Especially important for NVidia drivers which only support 2 texture units.
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- Dec 20, 2002
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