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- Downloads
- hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
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- dlls/ddraw/d3d_private.h 8 additions, 1 deletiondlls/ddraw/d3d_private.h
- dlls/ddraw/d3dcommon.c 68 additions, 10 deletionsdlls/ddraw/d3dcommon.c
- dlls/ddraw/d3ddevice/main.c 1 addition, 1 deletiondlls/ddraw/d3ddevice/main.c
- dlls/ddraw/d3ddevice/mesa.c 79 additions, 99 deletionsdlls/ddraw/d3ddevice/mesa.c
- dlls/ddraw/d3dexecutebuffer.c 22 additions, 31 deletionsdlls/ddraw/d3dexecutebuffer.c
- dlls/ddraw/d3dtexture.c 66 additions, 14 deletionsdlls/ddraw/d3dtexture.c
- dlls/ddraw/d3dvertexbuffer.c 199 additions, 4 deletionsdlls/ddraw/d3dvertexbuffer.c
- dlls/ddraw/mesa_private.h 9 additions, 0 deletionsdlls/ddraw/mesa_private.h
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