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Make the fixed function pipeline support multiple streams for created
vertex shaders with no function supplied. Also split down draw primitive along the lines of the d3dcore requirements and put in some diagnostic aids.
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- dlls/d3d8/Makefile.in 1 addition, 0 deletionsdlls/d3d8/Makefile.in
- dlls/d3d8/d3d8_private.h 50 additions, 5 deletionsdlls/d3d8/d3d8_private.h
- dlls/d3d8/d3dcore_gl.h 40 additions, 0 deletionsdlls/d3d8/d3dcore_gl.h
- dlls/d3d8/device.c 62 additions, 937 deletionsdlls/d3d8/device.c
- dlls/d3d8/drawprim.c 1343 additions, 0 deletionsdlls/d3d8/drawprim.c
- dlls/d3d8/shader.c 52 additions, 52 deletionsdlls/d3d8/shader.c
- dlls/d3d8/surface.c 0 additions, 8 deletionsdlls/d3d8/surface.c
- dlls/d3d8/utils.c 0 additions, 7 deletionsdlls/d3d8/utils.c
- dlls/d3d8/vshaderdeclaration.c 68 additions, 49 deletionsdlls/d3d8/vshaderdeclaration.c
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