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Commit 21a09281 authored by Jason Edmeades's avatar Jason Edmeades Committed by Alexandre Julliard
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Fix the texture operations to resolve glitches shown in UT2003 when

get quad damage.
checkGLcall must not supply a \n as that is supplied by its
expansion.
Performance fixes to save applying the same states 6 times and to
reduce function calls when accessing front/back buffers.
Make traces more readable by more constants -> english descriptions.
parent bba49757
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