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29d6ed99 · wined3d: Handle a NULL "push_constants" buffer in glsl_fragment_pip...
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Henri Verbeet / wine
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59720e7d · shdocvw: Remove URLSubRegQueryA() implementation.
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bcb7396a · wined3d: Introduce the "glsl-vkd3d" shader backend.
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04b829e8 · ntdll/tests: Add NtQueryInformationProcess(ProcessQuotaLimits) tests.
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47be32f3 · wined3d: Do not check the input signature element count for sm4+ sh...
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174bb777 · ntdll: Workaround sendmsg bug on macOS.
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37bb8c14 · wined3d: Slightly adjust an ERR in shader_spirv_compile_shader().
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