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Created with Raphaël 2.2.021Apr1614983219Mar1817131210653226Feb2420191812105329Jan28272221201614131019Dec1817161211109543230Nov2725242321demos: Make the demos work in the Windows build.for_upstream_2for_upstream_2demos: Split demo_win32.h.build: Do not add libvkd3d-shader.la to DEMOS_LDADD twice.for_upstream_1for_upstream_1vkd3d-shader/spirv: We can parse up to SPIR-V 1.6.for_upstream_0for_upstream_0tests/d3d12: Skip testing NULL VBVs on NVIDIA on Windows.mastermastertests/d3d12: Do not validate the semantic of uint-clearing R11G11B10_FLOAT resources.tests/d3d12: Do not test out-of-bound UAV uint clears.tests/d3d12: Do not allow texture creation to fail when testing UAV uint clears.tests/d3d12: Check that B5G6R5_UNORM and B5G5R5A1_UNORM are supported before testing them.tests/d3d12: Set the descriptor heap when clearing UAVs.vkd3d-shader/ir: Validate that DEPTHOUTLE registers aren't used as sources.vkd3d-shader/ir: Validate that DEPTHOUTGE registers aren't used as sources.vkd3d-shader/ir: Validate that DEPTHOUT registers aren't used as sources.tests/hlsl: Do not test the implicit passthrough control point phase for SM6.tests/hlsl: Fix the precision for a 16-bit arithmetic test.tests/hlsl: Do not test dst() on integer arguments with SM6.tests/hlsl: Do not test 16-bit out-of-bound varyings.tests/hlsl: Remove a test in which a function reads an "out" argument.tests/hlsl: Do not test 16-bit out-of-bound UAV writes.tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.tests/shader_runner_d3d9: Request the adapter specified on the command line.vkd3d-shader/hlsl: Remove the unnecessary "instr" field from the parser %union.vkd3d-shader/hlsl: Add switch_case destructors to the parser.vkd3d-shader/hlsl: Add parse_variable_def destructors to the parser.vkd3d-shader/hlsl: Avoid leaking blocks on YYABORT.vkd3d-shader/hlsl: Avoid leaking declaration_statement blocks.vkd3d-shader/hlsl: Make struct_declaration_without_vars return void.vkd3d-shader/ir: Validate descriptor counts in vsir programs.vkd3d-shader/ir: Validate descriptor resource data types in vsir programs.vkd3d-shader/ir: Validate descriptor resource types in vsir programs.vkd3d-shader/ir: Validate descriptor types in vsir programs.vkd3d-shader: Describe the resource data types of samplers as NONE.vkd3d-shader/d3d-asm: Trace register names for I/O declarations.vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type().vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_resource_type().vkd3d-shader/d3d-asm: Include the I/O signatures when tracing vsir code.vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.tests: Create structured buffers with the appropriate stride.tests/shader_runner_d3d11: Do not create CPU-readable multisample resolution textures.
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