- Jan 18, 2013
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Alexandre Julliard authored
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These are only used by wined3d_shader_create_vs() / wined3d_shader_create_ps(), but they're redundant there since the "none" shader backend doesn't support any shader version.
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Based on a patch by Borut Ražem.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Jan 17, 2013
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