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  • clear_shaders
    14679108 · wined3d: Compile the clear compute shaders at runtime. · Jun 04, 2024
  • dxgi
    e9b419ce · Fix CPU sync. · Dec 23, 2024
  • dxgi-tests
    ec0b593d · DXGI tests. · Jan 08, 2025
  • dxgi2
    adaa5d5e · Wait on the frame latency semaphore when the client doesn't do it. · Jan 17, 2025
  • dxgi3
    179dacf8 · dxgi: Wait on the frame latency semaphore when the client doesn't do it. · Jan 17, 2025
  • dxgi5
    57eeadc3 · dxgi: Wait on the frame latency semaphore when the client doesn't do it. · Jan 23, 2025
  • dxgi4
    72067513 · dxgi: Wait on the frame latency semaphore when the client doesn't do it. · Jan 23, 2025
  • gio
    18b18f20 · ntdll: Use backtrace() to dump UNIX backtraces. · Jan 24, 2025
  • swapchain_srv
    05aee64b · Test SRV on a swapchain image. · Mar 04, 2025
  • dsound
    307e648e · dsound: Move checking the buffer end out of the hot loop. · Oct 14, 2025
  • dxgi-d3d11
    b10f76f5 · Experiments. · Nov 07, 2025
  • master default
    0e3d1a9c · d2d1: Add property bindings for a few of builtin effects. · Nov 12, 2025
  • ci-image
    09f6347d · gitlab: Install the OSSv4 header. · Nov 14, 2025
  • ci-test
    443a025f · Save config.log. · Nov 14, 2025
    !1
  • barolo
    b733b072 · mmdevapi/tests: Introduce a helper to test capturing for a single format. · Nov 24, 2025
    wine/wine!9569
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