- Apr 06, 2025
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Skips loop unrolling when compiling the shader, which lowers compilation time from ~80ms to ~40ms on my machine, which might preempt stutters for applications that call d2d_device_context_init() many times.
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Various pbuffer struct members aren't used, use_render_texture_emulation is always TRUE.
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Signed-off-by:
Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Signed-off-by:
Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Since now we always keep outer_window pointer valid (if it exists), we could e.g. unlink location props from an already detached inner window. This restores previous behavior on detach. Fixes a regression introduced by 7c11ce8d. Signed-off-by:
Gabriel Ivăncescu <gabrielopcode@gmail.com>
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If BlueZ calls the "Cancel" method on the pairing agent object registered by the driver, mark the currently active authentication request as canceled.
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Changes by Paul Gofman to the original patch: - check for too short device path; - allocate strings dynamically; - set last error accordingly.
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Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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And implement it for new PDB reader. Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Implement it in new PDB reader. Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Introduce two new module_format methods: - source_info_search_by_addr - source_info_advance And move the current line info from vector inside SymTagFunction into it for new PDB reader. Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Note: we were using string stored in source hash tree in line information. Better always copy into the internal buffer to avoid dbghelp caller to temper with internal data. Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Used in next patches as the structure & helpers are going to be used in other CUs. Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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