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    Copyright  Robert J. Amstadt, 1993.  All code is provided without
    warranty.  It is my intent to cover this code with the Gnu Public
    License.
    
    
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    So here goes release 0.2.0 of the Windows loader.  It will do some 
    
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    relocations and then run the program.  I have successfully loaded 
    the Windows solitaire game.  Try it.  It currently stops a call to
    GetObject().
    
    
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    WHAT'S NEW with version 0.2.0:
        - Alexandre Julliard has provided a replacement for the Tcl code.
          The new code uses Xlib and Xt directly with no intervening
          interpretted language.  This should reduce the learning
          curve for casual hackers.
        - I changed all GLOBAL_ names to Global.
    
    WHAT'S NEW with version 0.1.1:
        - I have completed global memory allocation, but I don't like it.
          It is not 100% compatible with Windows.  I need some more kernel
          modifications for 100% compatibility.
        - Alexandre Julliard has provided written better emulation for
          the Windows message queue.
    
    
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    WHAT'S NEW with version 0.1.0:
    
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        - Latest patches from Alexandre Julliard.
        - minor bug fix in if1632.S
    
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    WHAT'S NEW with version 0.0.5:
        - Patches from Alexandre Julliard.  Some integration with Tcl.
        - Generic interface for callback procedures.  This will allow
          callbacks into DLLs.
        - MakeProcInstance() has been implemented but untested.
    
    WHAT'S NEW with version 0.0.4:
        - Eric Youngdale modified wine.c and selector.c to allow loading
          of Windows DLLs.
        - Added global memory allocation routines (GlobalAlloc, GlobalFree,
          and GlobalLock)
        - Bitmap resource loading into global memory.
    
    
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    WHAT'S NEW with version 0.0.3:
        - Fixed bug with sector sizes.
        - Registers at program startup are now set correctly.
        - Segment fixups for relocatable-segment internal entry points.
        - Fixed bug in DOS PSP structure.
        - Some resource loading is done.
        - Added "return" ordinal type to build program.
        - Added comment capability to build program.
    
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    WHAT'S NEW with version 0.0.2:
    
        - Again thanks to Eric Youngdale for some very useful comments.
        - The Windows startup code created by Micrsoft C 7.0 now runs 
          to completion.
        - Added a new patch to the kernel to increase the usable size of
          the ldt to the full 32 entries currently allowed.
        - Imported name relocations are now supported.
        - Source code for my infamous test program is now included.
        - A handful of basic Windows functions are now emulated.  See
          "kernel.spec" for examples of how to use the build program.
    
    WHAT'S NEW with version 0.0.1:
    
        - Eric Youngdale contributed countless improvements in memory
          efficiency, bug fixes, and relocation.
        - The build program has been completed.  It now lets you specify
          how the main DLL entry point should interface to your emulation
          library routines.  A brief description of how to build these
          specifications is included in the file "build-spec.txt".
        - The code to dispatch builtin DLL calls is complete, but untested.
    
    TODO:
    
        - Segment fixup code completion.
        - Trap and handle DOS and DPMI calls.
    
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        - GlobalAlloc of code segments.
    
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        - Rewrite global memory support including kernel mods to allow
          application to mess with page map.
    
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        - complete and improve local heap allocation.
        - Handle self-loading applications.
        - Resource loading
    
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    INSTALLATION:
    
        Uncompress and untar this archive into the directory of your
    choice.  The file "ldt.tar" contains a necessary kernel patch against
    
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    Linux 0.99.10.  "ldt.tar" is unchanged from the version released
    with release 0.0.2.  In the directory /usr/src/linux (or whereever 
    you keep your kernel sources), untar this file it contains three files:
    
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    	kernel/ldt.c
    		- This is source for a new system call.
    	
    	include/linux/ldt.h
    		- This contains structures defining the system call
    		  interface.
    
    	ldt.patch
    		- This is a patch that must be applied to the kernel.
    		  It updates two header files, and the kernel Makefile.
    
    
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    Or follow the same procedure with "ldt512.tar".  This file contains
    Eric Youngdales patches for ALPHA-pl11.  These patches give the
    emulator 512 ldt entries instead of the 32 available with the older
    patch kit.
    
    
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    BUILD:
    
        The documentation for the build program is in the file build-spec.txt
    
    FINALE:
    
    Good luck,
    
    	If you successfully add anything, please send me a copy.
    
    Bob Amstadt
    bob@amscons.com